I wanted the instalation folder to look tidy, so this is how it went: I'm making a game for Windows(hopefully released on Steam) and it goes with an installer. Noele is right and you'd better keep the sprites in the resource tree but i don't think having 3 resolution versions for all character sprites is a good idea, because it would probably take too much time to produce. Thank you for reading my post and annoying questions. Now that you know what is going on, the questions:ġ - Would be better for me, to put the Sprites as external files, and instead of deleting the existent ones that are included in the game, just load the one necessary?Ģ - How does that affects performance? Does external files use more Texture Swaps/Batch Breaking?ģ - The External Files are included in a single bundle file, I'm correct or wrong? And, it's possible for the players to open and modify these files, so they can create mods and stuff if they want? (Honestly, that would be a plus)Ĥ - If not ^, is it possible for me to implement some sort of "mod_override" folder? (If you don't know what this is, Payday 2 have a really nice override system.)ĥ - Using musics as external files is better too? } And then, I use the sprite_delete function for the other 3 sprites that won't be used in the game. Delete the unused sprites from the game to free up memory
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